Monday, October 7, 2013

Lost Animation Part3 !!

Well it seems this bug is very much still in Maya 2013 and for some reason we seem to be hitting it with more frequency at work. For those of you not aware this it's a bug where the referenceEdits in Maya don't get reconstructed correctly and you end up opening Maya scenes with characters in T-pose and all the anim data thrown back to the referenceNode.

Now over the years I've posted 2 options for reconnecting this data and had SOOO many emails about it, but now that we all run animLayers reconstructing this lost data is a damn sight harder. I'm just wondering if anybody else out there had any ideas of why animation keeps disconnecting itself from referenced rigs with chSets. I've been working past this bug for nearly 7 years now and thought it was quashed!

 Back to Autodesk I guess.


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