Thought I'd share an update to the MasterClass AnimationBinder.py as requested by a friend who was having problems binding up a Quadruped. In the original file that I shipped with the MasterClass there was a call for making the AimBinder node that I show in the class but I never added it to UI call. So this new file has a button, "AimBinder" that builds the complex AimBind for you in one go.
This button call expects 3 nodes selected. The first is the node that you want the bind to aim at, the second is the Controller on the rig you want to drive and the third becomes the parent to the bindNode itself as well as being used to parent an UpVector locator to stop the aim from spinning. Its basically the node as I build manually in the video.
updated AnimationBinder.py
cheers
Mark
A very much appreciated update. Made fixing my current projects binding issues a breeze, thanks Mark for the timely update and assistance.
ReplyDeleteNo worries mate, glad I could help. That code was in there from the start I just never hooked it up!
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