At last, Cory's just posted the Trax Blending tech preview up here, something I've been working with the Maya dev team on for the last 6 months or so.
http://area.autodesk.com/blogs/cory/maya_trax_blending_technology_preview
I might follow this up with a few more examples over the next few weeks.
Basically it allows you to properly redirect animation data and complex
rigs in the Trax, lining motion up using the ghosts, kind of taken tech
from MotionBuilder. We've been testing this on raw MoCap data and
Rigged data, only been begging for the guys to do this for 7years! :) Theres also an automated match function, you select the offset node from the data and hit the match, it'll take the first and last frames from 2 clips and line the general motion up based on those.
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