Welcome to my blog, this is the random mutterings from a Senior Pipeline TD currently working for Crytek UK. Thoughts, tips and moans on any subject loosely associated with Autodesk Maya / Python / Pymel / 3d in general. If you've nothing better to do then stick around.
Wednesday, July 3, 2013
Another Maya Bug - Resample curve major issues
Hopefully you've all seen the new interactive curve filtering I've been working on for the Red9 StudioPack linked above, if not I recommend you watch it if you're ever dealing with dense MoCap data.
Anyway as I was doing this I noticed another bug in the way Maya is managing curve data, thought I had to share this to warn all you animators of the effect of using the 'resampleCurve' to run a bake on dense data.
Ignore the UI, this is a prototype of a new build which will manage filtering on steps, something that's been requested by a few people. What you're seeing here is just the slider pumping values directly into the standard Maya Resample Curve option....what the way the curve shifts in time as you increase the steps!!!!!!
Don't believe me, try it!
I've logged this as a bug so we'll have to see what happens.
cheers
Mark
Tuesday, April 16, 2013
Maya MObjectHandle
I've been fighting a crash bug in the Red9 MetaData for a while now and finally found the solution! The issue is that in the base class I cache the MObject in the node which means that if you reload the scene, or do a scene new, or reload reference etc that MObject pointer becomes invalid and Maya crashes whenever you try and call it. I really wanted to nail this issue as MetaData is absolutely at the core of all the work we're doing at Crytek.
So I did some digging and found the MObjectHandle class!! brilliant, it's a class designed specifically to test the health/validity of MObjects, basically now I'm caching both the MObject and an MOjectHandler for it, all the calls now just run a really simple test before using the MObject:
Brilliant, all I have to do is raise a good warning and the bug is crushed, should make things a lot more stable hopefully!
cheers
Mark
MObjectHandle.isValid()
Brilliant, all I have to do is raise a good warning and the bug is crushed, should make things a lot more stable hopefully!
cheers
Mark
Thursday, March 7, 2013
Red9 StudioPack v1.29 goes live!
Thought I'd bump the post of my Red9 blog:
http://red9-consultancy.blogspot.co.uk/2013/03/red9-studiopack-v129-released.html
I've just added the latest build to the download link on my Red9 Blog and to CreativeCrash, as always thanks for all the support and feedback, keep it coming! I'm trying to keep the Red9 project semi-separate to my main blog, just makes it cleaner.
thanks
Mark
http://red9-consultancy.blogspot.co.uk/2013/03/red9-studiopack-v129-released.html
I've just added the latest build to the download link on my Red9 Blog and to CreativeCrash, as always thanks for all the support and feedback, keep it coming! I'm trying to keep the Red9 project semi-separate to my main blog, just makes it cleaner.
thanks
Mark
Friday, December 21, 2012
Red9 Studio Pack v1.27 released!
Well I've finally finished the Red9 Studio Pack v1.27 release so Happy Christmas to you all!
See details here: http://red9-consultancy.blogspot.co.uk/2012/12/its-done-happy-christmas-all.html
Download either follow the link of the Red9 blog or grab it at CreativeCrash:
http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/red9-studio-pack
Have a great Christmas, any questions or feedback just nag me!
Mark
See details here: http://red9-consultancy.blogspot.co.uk/2012/12/its-done-happy-christmas-all.html
Download either follow the link of the Red9 blog or grab it at CreativeCrash:
http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/red9-studio-pack
Have a great Christmas, any questions or feedback just nag me!
Mark
Wednesday, December 12, 2012
Animation Binder integrated to Red9
With the next build of Red9 Studio Pack (v1.27) I've integrated my AnimationBinder MasterClass toolkit into the setup, means I can expand it a little and make use of the rest of the pack. I added a small fix to the bake calls too, it now runs Euler filters and delete static for curves after the bake to try and clean up the resulting rig data.
cheers
Mark
cheers
Mark
Saturday, December 8, 2012
Red9 Studio Pack!
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Red9 Studio Pack :
Well time to come clean, as some of you already know I've been writing my own Studio Tools setup for Maya and thought it about time I actually put my name to it! Whats in it, god where do I start, lots of tools for Animators, Rig management, MetaData API, Pose Library and it's expanding daily as it's gradually battered more and more at work. For more details check the Red9 Blog in my links, at some point I'll merge both Vimeo channels and maybe blogs, either that or I'll leave the Red9 blog just for the pack.
They'll be a big update in the next week or two and I'm starting to do a ton of new demo videos. For those of you who've been testing the build thankyou, if anybody wants more info drop me a mail.
cheers
Mark
Monday, November 26, 2012
Eurocom - Sad news...
Pretty sure everybody in the industry knows about this now but if not, Eurocom laid off 150+ staff on Friday, lots of very talented people back on the jobs market in tough times. End of an era as the whole Art Pipeline team were amongst the lay-offs so the pipeline I started 10years ago now lies dead and unloved :(
oh well, on-wards and upwards.
Good luck guys, we were all gutted about the news and wish you all well
Mark
oh well, on-wards and upwards.
Good luck guys, we were all gutted about the news and wish you all well
Mark
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