Thought I'd share an update to the MasterClass AnimationBinder.py as requested by a friend who was having problems binding up a Quadruped. In the original file that I shipped with the MasterClass there was a call for making the AimBinder node that I show in the class but I never added it to UI call. So this new file has a button, "AimBinder" that builds the complex AimBind for you in one go.
This button call expects 3 nodes selected. The first is the node that you want the bind to aim at, the second is the Controller on the rig you want to drive and the third becomes the parent to the bindNode itself as well as being used to parent an UpVector locator to stop the aim from spinning. Its basically the node as I build manually in the video.
updated AnimationBinder.py
cheers
Mark
Welcome to my blog, this is the random mutterings from a Senior Pipeline TD currently working for Crytek UK. Thoughts, tips and moans on any subject loosely associated with Autodesk Maya / Python / Pymel / 3d in general. If you've nothing better to do then stick around.
Showing posts with label Downloads. Show all posts
Showing posts with label Downloads. Show all posts
Wednesday, May 30, 2012
Wednesday, October 19, 2011
MasterClass - New Maya cmds compatible version
After a number of requests I've gone through the MasterClass toolkit
and made it backward compatible with Maya 2008 onwards (actually I've only run it back to 2009 but should still work on 2008). This is kind of
tested but if you get any issues let me know and I'll fix them.
Basically all I've done is to remove the PyMel calls and replace them
with cmds, also made it Python 2.5 compliant.
Anyway, here's the link to the new AnimationBinderCmds.py module file. Install is easy, like the main class all you do is drop it into the Maya scripts folder, or any folder on the Maya scripts path, then in a Python Tab type: (with no tabs or spaces at the front of each line)
import AnimationBinderCmds as AB
AB.AnimBinderUI.Show()
Here's the link:
AnimationBinderCmds.py
Thanks for the interest
Mark
Anyway, here's the link to the new AnimationBinderCmds.py module file. Install is easy, like the main class all you do is drop it into the Maya scripts folder, or any folder on the Maya scripts path, then in a Python Tab type: (with no tabs or spaces at the front of each line)
import AnimationBinderCmds as AB
AB.AnimBinderUI.Show()
Here's the link:
AnimationBinderCmds.py
Thanks for the interest
Mark
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