tag:blogger.com,1999:blog-1407054789026932542.comments2024-02-12T21:52:58.935-08:00Mark Jackson : Mutterings of a PipelineTDMarkJhttp://www.blogger.com/profile/11285196591428452997noreply@blogger.comBlogger115125tag:blogger.com,1999:blog-1407054789026932542.post-10575109535275541922024-02-12T21:52:58.935-08:002024-02-12T21:52:58.935-08:00Animation rigging requires both technical experti...<a href="https://app.anything.world/animation-rigging" rel="nofollow">Animation rigging </a> requires both technical expertise and a deep understanding of anatomy and physics.john wickhttps://www.blogger.com/profile/12052039072889165026noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-13093932958216793652023-10-18T02:11:25.203-07:002023-10-18T02:11:25.203-07:00Hi, I have a same issue using Maya 2023 and I real...Hi, I have a same issue using Maya 2023 and I really don't know how to fix it. Jamiieehttps://www.blogger.com/profile/18217315238169815190noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-19882823635530030052023-06-15T17:33:23.746-07:002023-06-15T17:33:23.746-07:00Did you ever find a fix? Im having the same issueDid you ever find a fix? Im having the same issueraulanimhttps://www.blogger.com/profile/01166213090783247916noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-6941659102654806542023-03-06T15:30:53.782-08:002023-03-06T15:30:53.782-08:00still an issue in 2023, I was using a Mgear rig wi...still an issue in 2023, I was using a Mgear rig with no characterset, just selection sets<br />gregfoster126https://www.blogger.com/profile/13687376104739078726noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-30428500539369649842022-03-25T03:07:54.380-07:002022-03-25T03:07:54.380-07:00wow is this still happening! If you have a file th...wow is this still happening! If you have a file that's broken and can share by all means drop me a line. The reconnect was written YEARS ago and I can't believe how many people have found this post over the years.MarkJhttps://www.blogger.com/profile/11285196591428452997noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-53841575598540699202022-03-17T12:21:17.495-07:002022-03-17T12:21:17.495-07:00i am also curious about this! i don't use char...i am also curious about this! i don't use character sets eitherbluekey246https://www.blogger.com/profile/05866150543853949653noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-87146321442760381332021-11-20T13:18:24.653-08:002021-11-20T13:18:24.653-08:00Still an issue in Maya 2022.Still an issue in Maya 2022.Zivhttps://www.blogger.com/profile/00093428223922067638noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-68138614012910157372021-05-16T14:15:08.219-07:002021-05-16T14:15:08.219-07:00This comment has been removed by the author.Ryanhttps://www.blogger.com/profile/06265266325111652464noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-7084917729027450582021-05-16T14:13:25.902-07:002021-05-16T14:13:25.902-07:00This comment has been removed by the author.Ryanhttps://www.blogger.com/profile/06265266325111652464noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-21331498301192524932020-12-10T09:01:05.789-08:002020-12-10T09:01:05.789-08:00Wow, been a few years since I wrote this stuff, gl...Wow, been a few years since I wrote this stuff, glad it's still coming in useful!MarkJhttps://www.blogger.com/profile/11285196591428452997noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-70919848839842281712020-12-08T11:36:03.776-08:002020-12-08T11:36:03.776-08:00MarkJ I can't thank you enough! You just saved...MarkJ I can't thank you enough! You just saved my day!! I had this issue on Maya 2018. Thank you so much!! Anonymoushttps://www.blogger.com/profile/04110740778436223289noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-49043870778415760542020-05-09T06:34:38.530-07:002020-05-09T06:34:38.530-07:00Hi Mark,
This sounds like a wonderful solution t...Hi Mark, <br /><br />This sounds like a wonderful solution to my problem! <br />Unfortunately the referenced rig that I used doesn't seem to have character sets.<br /><br />I'm not sure what you mean by: "graph the referenceNode in the hypershade"<br />I assume to click the malfunctioning control in the "List Reference Edits". I saw keys connected to this before, but I'm not sure anymore as they don't seem to show up after trying different fixes for a while. <br /><br />I created a character set for the torso, but as I run the script I get the following error:<br /><br /># Error: ValueError: file line 3: too many values to unpack # <br /><br />What am I doing wrong here? <br /><br />Thanks for your help! <br /><br /><br />Anonymoushttps://www.blogger.com/profile/09988542993125357555noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-53294853419002964132020-04-23T22:43:36.408-07:002020-04-23T22:43:36.408-07:00Hi - can you explain a little more about why those...Hi - can you explain a little more about why those two options specifically?CPChttps://www.blogger.com/profile/06078229209183343180noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-25461956243490626612019-03-17T11:53:48.023-07:002019-03-17T11:53:48.023-07:00Ok to whom it may concern, I couldn't make thi...Ok to whom it may concern, I couldn't make this python script to work for me so I tried doing this which amazingly worked and saved me a few days of work!<br /><br />Open your .ma scene file in text editor or word pad<br />at the upper right corner, select Replace<br />Find what: nan(ind)<br />Replace with: 0<br />Then click on Replace All<br /><br />You can do it again by now just typing "nan" in Find what then replace with 0 and Replace All again just to be sure.<br />Then save your file. (Make sure you overwrite it and not save as)<br />Also a good idea to make a copy of the original .ma file before doing this just in case.<br /><br />Then now you can open the new modified .ma scene file in Maya.<br /><br />It worked for me, hope it works for you too!<br /><br /><br />Replace all "nan" or "nan(ind)" with "0".mySanhttps://www.blogger.com/profile/11164069849564101481noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-35069455276321541042019-03-17T03:11:24.475-07:002019-03-17T03:11:24.475-07:00Waaah, I really need to recover my animation! I tr...Waaah, I really need to recover my animation! I tried doing the steps that Mark posted but somehow it doesn't work, I'm sure I'm doing something wrong but I don't know where! I get an error saying....# Error: ValueError: file line 3: need more than 0 values to unpack #<br />mySanhttps://www.blogger.com/profile/11164069849564101481noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-50424978383341041782019-03-14T08:27:13.600-07:002019-03-14T08:27:13.600-07:00I've had no luck with this script, as I don...I've had no luck with this script, as I don't have any character sets. I've been looking on various forums to try reconnect the anim curves to the rig, but no luck. I do have blocking from before my lost animation saved out in a studio library anim file - so a workflow I found suggested create a new reference and to be safe, save out the animation before closing the file, every time. That way if the the animation isn't connected to the rig upon reopening, you can put it back. I'm wondering if there's another way to reconnect the anim nodes if you don't use character sets??? Thanks!Anonymoushttps://www.blogger.com/profile/08149993386364865580noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-62697415561068244162013-01-17T03:50:14.875-08:002013-01-17T03:50:14.875-08:00I tried to test out Red9 with an skeleton built wi...I tried to test out Red9 with an skeleton built with Adavnced Skeleton Script from animationstudios.com.au<br /><br />I tried all the following presets<br />Basic_rig/ Default/ Standard_Hierarchy<br /><br />but when I tried to use the mirror controls functions, I couldn't either mirror animation, or pose at all!<br /><br />Is there something that I am doing wrong, or there is something wrong with the solution that needs to be addressed as well ?<br /><br />Last but not least, I was wondering wether the pose library could also have the following capabiities<br />1) Be able to group certain poses into specific named groups<br />2) Be able to store not only poses but also animation poses that may be applied into specific time and on.<br /><br />I am looking forqard to receiving your reply.<br /><br />Best Regards, <br />TriAnonymoushttps://www.blogger.com/profile/12353395689985852747noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-57747474539412243362013-01-15T07:35:03.275-08:002013-01-15T07:35:03.275-08:00Thank you so much for this. Worked like a charm, y...Thank you so much for this. Worked like a charm, you saved me a week of work!Eileen Penghttps://www.blogger.com/profile/12432745541619086208noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-34078749303898216712013-01-10T09:07:17.838-08:002013-01-10T09:07:17.838-08:00I guess it all depends on your setup really. The m...I guess it all depends on your setup really. The main bug that was causing this has been fixed, are you saving as ma's or mb's?MarkJhttps://www.blogger.com/profile/11285196591428452997noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-15577539626057354202013-01-05T09:56:26.217-08:002013-01-05T09:56:26.217-08:002013 and I´m still having this problem, I´m using ...2013 and I´m still having this problem, I´m using maya 2012. But how can I prevent this to keep happening, I´m sooo frustratedEmehttps://www.blogger.com/profile/00168548920443270298noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-68847823064889430382012-12-12T07:22:25.903-08:002012-12-12T07:22:25.903-08:00Yeah I want to push it a little further, think I m...Yeah I want to push it a little further, think I might metaData it all up and integrate it to the main systems. Any suggestions in how to expand, I know you guys were battering it (bloody horse data!)MarkJhttps://www.blogger.com/profile/11285196591428452997noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-76723237962187122952012-12-12T05:19:08.048-08:002012-12-12T05:19:08.048-08:00That will be much appreciated :)That will be much appreciated :)David Shawhttps://www.blogger.com/profile/14835199327478997740noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-38898896799282635382012-12-09T12:16:12.163-08:002012-12-09T12:16:12.163-08:00cheers, going to be releasing a massive update to ...cheers, going to be releasing a massive update to the pack hopefully this weekRed9https://www.blogger.com/profile/09115553421548573994noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-74146814022026584622012-12-08T13:07:41.445-08:002012-12-08T13:07:41.445-08:00Nice =p Congrats on coming clean. Its a nice packa...Nice =p Congrats on coming clean. Its a nice package, reminds me of Cortex a little.<br /><br />We built a very similar system @ Nick. Look forward to swapping ideas.Joviexhttps://www.blogger.com/profile/14318473471062567576noreply@blogger.comtag:blogger.com,1999:blog-1407054789026932542.post-8949631702907437332012-11-07T07:31:21.220-08:002012-11-07T07:31:21.220-08:00and it's still in all the latest builds! Only ...and it's still in all the latest builds! Only way to avoid it when using multi-messgae is with with indexMatters=True, but now you have to manage that in all your code. Come on AD, this has been bugged for 5years now, fixed in 2009 or was that 2010 and now back in all current builds.MarkJhttps://www.blogger.com/profile/11285196591428452997noreply@blogger.com