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Monday, October 28, 2013

Maya.standalone audio handler bug

Found a confirmed bug in maya.standalone at work this week which totally threw me.

 We have a backend process that our build machines trigger that involves the import of audio files for processing. Now by the look of it you can't import audio in Maya standalone, or rather, the audio you import looks like placeholder as it always has no length... which was a real issue for us. I've modified the Red9.AudioHandler to by-pass this for future but it's still a really starnge bug. Sounds like the audio loading requires something from the UI to be processed correctly.

thanks

Mark

import maya.standalone
maya.standalone.initialize(name='python')
import maya.cmds as cmds
audioPath="mywavfile.wav"
cmds.file(audioPath, i=True, type='audio', options='o=0')
audioNode=cmds.ls(type='audio')[0]
cmds.getAttr('%s.endFrame' % audioNode)

Monday, October 7, 2013

Lost Animation Part3 !!

Well it seems this bug is very much still in Maya 2013 and for some reason we seem to be hitting it with more frequency at work. For those of you not aware this it's a bug where the referenceEdits in Maya don't get reconstructed correctly and you end up opening Maya scenes with characters in T-pose and all the anim data thrown back to the referenceNode.

Now over the years I've posted 2 options for reconnecting this data and had SOOO many emails about it, but now that we all run animLayers reconstructing this lost data is a damn sight harder. I'm just wondering if anybody else out there had any ideas of why animation keeps disconnecting itself from referenced rigs with chSets. I've been working past this bug for nearly 7 years now and thought it was quashed!

 Back to Autodesk I guess.

 Mark